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Going Home

Level Designer 2021-2022

Going Home is a fixed perspective, third-person, platformer video game developed by Thomas Halliwell.
Interactive Entertainment for Microsoft Windows.

Description

Key Responsabilities

  • Project Lead. Responsible for the primary project concept and management of all other team members.
     

  • Level Designer. Responsible for creating the level layout and the placement of all props.
     

  • Sound Designer. Responsible for gathering all forms of audio used in the project.

Core Software Packages

Download Link

  • Unreal Engine 4.
     

  • Photoshop used for the map layout.

Key Details & Imagery

Going Home is a short platformer that follows a character that must make their way through a selection of floating islands, navigating the perils that range from moving boulders to venomous arachnids and pools of magma. 
The game is a simple platformer, with hidden abilities hidden throughout the level.

Additional Media

Developer Talk

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