top of page
Going Home
Level Designer 2021-2022
Going Home is a fixed perspective, third-person, platformer video game developed by Thomas Halliwell.
Interactive Entertainment for Microsoft Windows.
Description
Key Responsabilities
-
Project Lead. Responsible for the primary project concept and management of all other team members.
-
Level Designer. Responsible for creating the level layout and the placement of all props.
-
Sound Designer. Responsible for gathering all forms of audio used in the project.
Core Software Packages
Download Link
-
Unreal Engine 4.
-
Photoshop used for the map layout.
Key Details & Imagery
Going Home is a short platformer that follows a character that must make their way through a selection of floating islands, navigating the perils that range from moving boulders to venomous arachnids and pools of magma.
The game is a simple platformer, with hidden abilities hidden throughout the level.
Additional Media
Developer Talk
bottom of page